![]() If the NPC is a trainer, a training window skill appear with all the skills listed that the NPC can train. Alternatively, target them and enter the /train command in the Chat Window or click the Train button in your Shortcuts. To train, walk close to an NPC, right-click on them, and click the Train icon that appears. Once you have gained some Progression Points through experience, you can use trainers to improve your skills. This means that the player will have to use the skill in game for a certain amount of time (or number of times) before the skill is fully developed. When a player has learned all the theory and all the practice necessary, he or she will gain a new skill rank. For a given rank, you cannot start collecting practical knowledge before accumulating all the theoretical knowledge for that rank. Represents the player's real-world expertise. For each Progression Point you spend with a trainer, you will gain theoretical knowledge in a certain skill. This will give you theoretical knowledge. and paying the Progression Points and money required for training. You spend your Progression Points by going to a trainer or some other NPC. For example, we can say that herbalism requires more knowledge than practice, so it could be "80% knowledge and 20% practice", while unarmed fighting could be "30% knowledge and 70% practice". Some skills may require more practice than knowledge and some might require more knowledge than practice. At the second rank, you can have "jump forward and dive" and so on.Įvery skill has a balance of knowledge and practice required to master it. For example, in the first rank of sword skill you can have the "left to right slash" only. This represents the "book learning" in a certain skill. Progression Points are used each time you train. It's nothing more than a reflection of the experience you have gained.Īs you gain Experience Points, you will also accumulate Progression Points.Įvery new character will begin the game with five Progression Points to allocate. Progression Points can be used by the player to purchase training, special manoeuvres, stat increases and so on. You can think of this as being like XP in other games, but with some important additional features.Īt the most fundamental level, Experience Points are awarded to players each time they successfully kill monsters, execute skills, explore the world and complete quests.Įvery new character will begin the game with 0% experience. There are basically four stages of learning a new skill, or improving upon an existing one:Įxperience Points are awarded for doing certain tasks. PlaneShift implements a system of character progression though skills, training and progression points.
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